Sunday, September 26, 2010
Poly Count Trouble
at one point recently i had 40'000 ish poly's, when the map size indicated that it should have only been around 1'500 poly's. it turns out thtat i had an invisible 40'000 poly object way off in the background, after deleting that object i was back to work.
Wednesday, September 22, 2010
layout of saloon building
the gun store is now going to be above the saloon on the top level, with a bedroom on the right (above the bar). ive pretty much finished the furniture.... i only need to do the tedious things (bottles, guns, cups etc.)
clock tower
after getting around half way done... i have decided to put a clock tower at the end of the long street.
possible models (reference images)
possible models (reference images)
Sunday, September 12, 2010
detailed sketch
sketch after blue print
Wednesday, September 8, 2010
Game Play:
Game Mechanics
1 - Destroy Objective (Water Tower to block the path, thus preventing more zombies)
2 - Help Objective (Finds friend trapped under a burning wagon)
3 - Restore Objective (Refill ammo and health at the Gun Store)
4 - Blow up Fountain (Blow up the fountain – distracting nearby zombie’s)
5 - Hold Objective (Hold off the zombie’s until help arrives {timer})
Spawn Points
The first spawn point is down the longest street giving the player time to realise what is going on in the level. Other spawn points will be situated after the completion of each objective at the location of the objective (Stars on the map represent spawn points)
Flow:
The map itself is open ended, not having a time limit between objectives. But the objectives are scripted, need to be completed in the set order.
1 - Destroy Objective (Water Tower to block the path, thus preventing more zombies)
2 - Help Objective (Finds friend trapped under a burning wagon)
3 - Restore Objective (Refill ammo and health at the Gun Store)
4 - Blow up Fountain (Blow up the fountain – distracting nearby zombie’s)
5 - Hold Objective (Hold off the zombie’s until help arrives {timer})
Spawn Points
The first spawn point is down the longest street giving the player time to realise what is going on in the level. Other spawn points will be situated after the completion of each objective at the location of the objective (Stars on the map represent spawn points)
Flow:
The map itself is open ended, not having a time limit between objectives. But the objectives are scripted, need to be completed in the set order.
Thursday, September 2, 2010
map ideas 3 - 9 - 10
larger than the sketches Ive done so far (still need to upload). i want to do a town center sort off thing with a large building in the middle with adjacent buildings surrounding it with 2 to 4 street/paths leading away from the town center.
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