Wednesday, October 20, 2010

HUD

Original thoughts are for it to be tattered and worn out looking. possibly with burnt paper edges.

Sunday, October 17, 2010

Winchester

i modeled the Winchester rife that is mounted behind the bar on the wall of the saloon, took around 2 hrs to complete the saloon is really starting to come together. the upstairs on the left is going to be the armory, the right is the bedroom. i still need to do the armory, i will be starting that in the next few days.

Unity Application

Ive been told to put all my models in different files so that it is easier to use in Unity, before i had the level pre-built in 3Ds Max. After dividing the files i added them to a new Unity Project and my level is starting to come together. i will only be adding 1 more street to the level to make it a bit more vast.

Sunday, October 3, 2010

saloon modeling and more

ive started to model the inside of the saloon trying to keep polys down else where so i can have further detail inside the buildings. after modeling bar stools, tables, chairs and a bed my poly count has gone up a bit. im not looking forward to the texturing process. and after seeing other students levels, i have decided to expand my level by a couple streets. and after sketching the new streets they will be uploaded.