All in all, i think the game level i made itself turned out really nice. after all the effort i put in, it all came together smoothly.
if you would like to see a video of my level...
http://vimeo.com/16684972
Game Design G5 Travis Houghton
Tuesday, November 23, 2010
Wednesday, November 17, 2010
HUD and Reason
Reason for Key Layout
i chose this key layout, because it is easy to follow and simple to use. it is also very similar to other FPS games, thus making it easy to adapt to.
Sunday, November 7, 2010
Wednesday, October 20, 2010
HUD
Original thoughts are for it to be tattered and worn out looking. possibly with burnt paper edges.
Sunday, October 17, 2010
Winchester
i modeled the Winchester rife that is mounted behind the bar on the wall of the saloon, took around 2 hrs to complete the saloon is really starting to come together. the upstairs on the left is going to be the armory, the right is the bedroom. i still need to do the armory, i will be starting that in the next few days.
Unity Application
Ive been told to put all my models in different files so that it is easier to use in Unity, before i had the level pre-built in 3Ds Max. After dividing the files i added them to a new Unity Project and my level is starting to come together. i will only be adding 1 more street to the level to make it a bit more vast.
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