Sunday, October 17, 2010

Unity Application

Ive been told to put all my models in different files so that it is easier to use in Unity, before i had the level pre-built in 3Ds Max. After dividing the files i added them to a new Unity Project and my level is starting to come together. i will only be adding 1 more street to the level to make it a bit more vast.

Sunday, October 3, 2010

saloon modeling and more

ive started to model the inside of the saloon trying to keep polys down else where so i can have further detail inside the buildings. after modeling bar stools, tables, chairs and a bed my poly count has gone up a bit. im not looking forward to the texturing process. and after seeing other students levels, i have decided to expand my level by a couple streets. and after sketching the new streets they will be uploaded.

Sunday, September 26, 2010

Poly Count Trouble

at one point recently i had 40'000 ish poly's, when the map size indicated that it should have only been around 1'500 poly's. it turns out thtat i had an invisible 40'000 poly object way off in the background, after deleting that object i was back to work.

Wednesday, September 22, 2010

layout of saloon building

the gun store is now going to be above the saloon on the top level, with a bedroom on the right (above the bar). ive pretty much finished the furniture.... i only need to do the tedious things (bottles, guns, cups etc.)

Saloon indoors reference images



i have been researching different styles of the old west saloon indoors....

clock tower

after getting around half way done... i have decided to put a clock tower at the end of the long street.
possible models (reference images)

clockt tower reference images