Sunday, October 17, 2010
Unity Application
Ive been told to put all my models in different files so that it is easier to use in Unity, before i had the level pre-built in 3Ds Max. After dividing the files i added them to a new Unity Project and my level is starting to come together. i will only be adding 1 more street to the level to make it a bit more vast.
Sunday, October 3, 2010
saloon modeling and more
ive started to model the inside of the saloon trying to keep polys down else where so i can have further detail inside the buildings. after modeling bar stools, tables, chairs and a bed my poly count has gone up a bit. im not looking forward to the texturing process. and after seeing other students levels, i have decided to expand my level by a couple streets. and after sketching the new streets they will be uploaded.
Sunday, September 26, 2010
Poly Count Trouble
at one point recently i had 40'000 ish poly's, when the map size indicated that it should have only been around 1'500 poly's. it turns out thtat i had an invisible 40'000 poly object way off in the background, after deleting that object i was back to work.
Wednesday, September 22, 2010
layout of saloon building
the gun store is now going to be above the saloon on the top level, with a bedroom on the right (above the bar). ive pretty much finished the furniture.... i only need to do the tedious things (bottles, guns, cups etc.)
clock tower
after getting around half way done... i have decided to put a clock tower at the end of the long street.
possible models (reference images)
possible models (reference images)
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