Wednesday, September 8, 2010

Game Play:

Game Mechanics
1 - Destroy Objective (Water Tower to block the path, thus preventing more zombies)
2 - Help Objective (Finds friend trapped under a burning wagon)
3 - Restore Objective (Refill ammo and health at the Gun Store)
4 - Blow up Fountain (Blow up the fountain – distracting nearby zombie’s)
5 - Hold Objective (Hold off the zombie’s until help arrives {timer})
Spawn Points
The first spawn point is down the longest street giving the player time to realise what is going on in the level. Other spawn points will be situated after the completion of each objective at the location of the objective (Stars on the map represent spawn points)
Flow:
The map itself is open ended, not having a time limit between objectives. But the objectives are scripted, need to be completed in the set order.

Thursday, September 2, 2010

map ideas 3 - 9 - 10

larger than the sketches Ive done so far (still need to upload). i want to do a town center sort off thing with a large building in the middle with adjacent buildings surrounding it with 2 to 4 street/paths leading away from the town center.

Thursday, August 26, 2010

reference images - town/places -


an old west allon and bakery, giving me inspiration as to what the look and fell of what my level should be.

a screenshot from the first "Call of Juarez", in the centre of a town in the west, showing that not all westerns have to be out in the middle of a desert somewhere.


a generel store and saloon in a later year western area

a scetch from the 19th century of a "horse hotel", showing the potential depth of feild in a western game.

a western strip in the centre of a town, showing that the buildings in those times where very linear (they all go in the same direction).

Wednesday, August 25, 2010

reference images - zombies, cowboys -


a "smoker" zombie from left 4 dead, to inspire zombie ideas/design for my game

a "boomer" zombie also form left 4 dead, to add more inspiration to enemies of my game

the cover of the "GUN" game.

a cowboy from the "GUN" game to inspire the characters for my game
in-game action from the "GUN" game, showing whatthe western levels are in this game

reference images - guns, zombies, cowboys -


this is a comic strip picture i found relating to a western zombie comic, which very closly ties to my idea.


a wanted poster i found online which displays a picture of a zombified cowboy, inspiation for the look and feel of my game




an 1873 winchester rifle, that of which my game is based.
a colt revolver, also found online. To add realism to my game.



reference images - guns, cowboys -


a picture of a bad ass cowboy to gain inspiration for my own character ideas


the first machine gun was made around the same year my game is based, adding to the list of what could be included in my game.



smith and wesson revolver released the same year my game is based, adding inspiration for my weapon list.


smith and wesson model 500, a newer model of revolver, showing the progress these guns hav made. dependin gon how many years my game covers, newer guns might be brought into the game.





one on the first Gatling Guns, designed a while before my game is based. giving the opertunity to put these in my game.

reference images - guns, zombies, cowboys -


another one of the first gatling guns, a different design, ahowing what was available at the time.


"Devils Crossing" is another western zombie game i recently found online, showing what the competition is producing. Setting the bar for this kind of game.



another badass cowboy but from a later time period, adding more inspiration for my characters.




an artsy zombie cowboy, showing what kind of stuff has already been done.





Colt 44 1873 Single Action Cavalry Revolver, sowing what kind of hand guns are out there at the time.